Talk:Half-Life: Blue Shift
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The contents of the Half-Life High Definition Pack page were merged into Half-Life: Blue Shift on 26 October 2008. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
Blue Shift Music
[edit]Nothing is said about the soundtrack and whether or not Kelly Bailey(Half-life 1&2) composed it.65.54.154.43 (talk) 03:51, 31 October 2008 (UTC)
- Nothing is said because reliable sources don't seem to have seen fit to comment on it. In any case, Blue Shift's soundtrack was the same as Opposing Force's (just in a different order), so any significant coverage of it should be left to the Opposing Force article.-- Sabre (talk) 15:00, 31 October 2008 (UTC)
expansion pack?!
[edit]I'm sure at least in the UK this was released as a standalone game not an expansion pack. Plugwash (talk) 23:40, 5 March 2010 (UTC)
- Its both. Its a standalone expansion pack. -- Sabre (talk) 00:26, 6 March 2010 (UTC)
Valve Task Force Re-vitalization
[edit] Attention, all contributors to the Valve Task Force and the articles it constitutes!
I am here to announce that I will be re-vitalizing the Valve Task Force, aimed at universally improving articles constituting Valve Corporation, their employees, associates and products. This specific task force has been dormant for quite some time and with two very notable releases coming out this year, I feel like this is the appropriate time to re-stimulate the general aim of this group. For those who are not already members of the Valve Task Force, feel free to add your name to our members list and contribute to whatever articles you feel your contributions may prove beneficial for. Valve, its products and notable employees have proven to be essential to the progression of the video game industry, so I'd like to make a call of arms for this cause. DarthBotto talk•cont 22:0, 08 February 2011 (UTC)
Steam issues
[edit]There are issues with Steam and Blue Shift. It might not happen with everyone, but it happens quite a bit. Here is evidence of the fatal elevator glitch: http://www.google.com/search?q=blue+shift+steam+elevator and http://www.youtube.com/watch?v=G5al73UF478. The mod is notable because it fixes some of the problems. --blm07 19:49, 7 July 2011 (UTC)
- I'm pretty much just seeing forums and other self published sources, the bug does not seem to have received any coverage from reliable sources. Neither the bug or the mod is notable from the evidence you have presented. Rehevkor ✉ 20:02, 7 July 2011 (UTC)
- So a glitch that causes the game to become unplayable is not notable? The port is like 6 years old, and the game is 11 years old. Do you expect a "reliable source" to mention it? Valve isn't going to fix it. The glitch is there, not many people have played the Steam version apparently. --blm07 22:22, 8 July 2011 (UTC)
- Without coverage from reliable sources? No, it is not notable. Lots of games have lots of bug that make them unplayable, just existing does not make them all notable. But notability is not the real issue, without coverage from reliable sources no information on this bug can be verifiable, see Wikipedia:Verifiability. Without sources to satisfy this, there's really nothing more I can say on the subject. Rehevkor ✉ 22:31, 8 July 2011 (UTC)
- So a glitch that causes the game to become unplayable is not notable? The port is like 6 years old, and the game is 11 years old. Do you expect a "reliable source" to mention it? Valve isn't going to fix it. The glitch is there, not many people have played the Steam version apparently. --blm07 22:22, 8 July 2011 (UTC)
Relation to the other Half-Life games-- to include in plot section?
[edit]I'm not sure if this is all note worthy...
Gordon Freeman wearing a lab coat passes you on a tram while you're stuck on a platform at the start of the game. (At the start of Half-life, you see a guard with a flashlight banging on a door)
Also, If you look at the video surveillance in chapter 2: "Insecurity", you see (1) Freeman in a labcoat passing a scientist. (2) a woman in a HEV suit moving the sample used at the start of Half life. (pictures of these 3 encounters can be seen in this walkthrough.
A little bit later in the game, G-man passes you in a tram.
The first time you encounter the marines (at the end of chapter 3: "Duty Calls"); Two military men are seen at the top of a grate dumping guard bodies. The following conversation is overheard:
"Man these <???sivvies???> are getting heavy" "Yeah why are we on disposal duty anyway. Just because Shephard's team didn't make it, we have to do the crap jobs?" "Well... let's get on with it."
So it does link to Opposing Force at least once. That's probably not counted as "elaborating on the storyline"... But should it be included in the plot section?
→Msmarmalade (talk) 14:38, 19 October 2013 (UTC)
External links modified
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External links modified
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Source
[edit]- https://web.archive.org/web/20020305201459/http://www.gamespot-es.com/news/01_05/11/1/index.asp
- https://web.archive.org/web/20020302155716/http://www.gamespot-es.com/news/01_05/14/2/index.asp
Wrong release date?
[edit]Think we should change it to 15 June? Potatis invalido (talk) 21:26, 14 June 2019 (UTC)
- Not on the basis of that twitter post, which is unreliable as a source. We'd need to use the sources being mentioned there. It seems clear even though that the game shipped June 12 and may have reached some stores on that date. -- ferret (talk) 16:14, 15 June 2019 (UTC)
The HECU aren't marines.
[edit]The Hazardous Enivornment Combat Unit are not a division or a part of The U.S Marines and this is a common miscosenption featured almost in every external media about Half-Life and its expansions. The HECU have no corallation to the U.S Marine Corps despite being called "Marines". TiqQuartz (talk) 08:14, 29 March 2023 (UTC)